Showing posts with label fluff. Show all posts
Showing posts with label fluff. Show all posts

Wednesday, June 18, 2014

Quick Review: Ahriman Exile


 
As you may have gleaned from the title, this novel follows the story of the Chaos sorcerer supreme Ahriman. The story setting takes place in the 41st millennium and primarily focuses on Ahriman’s rise or descent to power as a renegade sorcerer. The book itself is not super weighty, its about  416 pages that are not densely packed with text (it’s not a Dan Abnett tome to be sure) which makes it a fairly easy book to pick up and read when you have a spare moment I actually stopped and started reading it about three times over the course of two months, but the story is written well enough that I didn’t find myself helplessly lost or having to go back to certain parts to refresh myself. So in that way it makes a great summer reader or travel/vacation book.

The story itself is well written and is a good reflection on the author John French who is a rather recent addition to BL’s stable. While I have not read any of his other works, French does a great job of keeping the reader interested in the plot, weaving long and detailed combat scenes with subtle plots that feed into the main story and reveal more about who Ahriman really is or was. Over all I felt more like I was reading someone's personal Journal rather than watching a story unfold from some imaginary corner of the room, French’s style of describing battle scenes is also quite refreshing, there were multiple times where I would read a couple paragraphs that described a fight that in reality only lasted a couple seconds, but the action flows very well in these scenes and it never felt repetitive or gratuitous. There is also a decent supporting cast of characters that provide a decent B story to help the main plot move along, again not a lot of dense details, just a good light background on the supporting cast to help break up some of the longer bits.

The over all narrative of the story is mostly focused on the power of choice, and you definitely see the results of the ones that each character makes as the book progresses, again this is an area that French does a fantastic job in. Over all it felt like I was reading several mini-sodes out of the larger story, I don’t want to get to into the plot but I will say that there is the usual amount of grimdark splashed over everything, but it doesn't feel as overbearing as it does in some of the other BL series. I would say even if your not a fan of Chaos this book is still a solid read, on the other side of the coin if your really into thousand sons this is almost a required read.

I feel I am starting to ramble on a bit so I'll wrap it up. This book basically follows Ahriman around the universe whilst he solves groovy mysteries with his gang of scrappy renegades and outcasts as they track down the mysterious source of the hunters that have been sent to kill him, things get dicey when Ahriman realizes the truth has been with him all along and has to go on a  journey of rediscovery and personal development that will allow him the face down the demons that pursue him and unlock his true potential. The story was good but it definitely feels like its meant to be part of a series rather than a standalone novel, but its pretty easy to get into the plot and it’s a fairly quick read for anyone who enjoys BL novels. So if you like Thousand suns, or you just want to learn a bit more about Ahriman I can definitely recommend this book, same goes if your looking for a quick 40k fluff fix in your down time.

Check it out here


Cheers

-Scott

Thursday, May 8, 2014

Thoughts on Unbound

 

 
Everyone seems to have their own two cents to put in on the latest edition of the 40k rule set and with the confirmation of one aspect of it I decided it was safe enough to take a stab at providing some perspective on the matter.
 
To be clear, this is not a rant nor is it a speculative piece I am simply providing some observations based on what we know (which is still very little) about the new ‘unbound’ lists option. There has been a lot of talk about percentages and side boards, but nothing has actually surfaced to confirm either of those rumors, so I will only focus on unbound for the moment.

Apocalypse now?

Yes and at less than 2000 points, on demand whenever you please. The initial heming and hawing about the prospect of your opponent being able to field impossibly brutal lists was tempered by the fact that not everyone is going to play unbound all day every day. Much like apocalypse, this is just another aspect of the game that could allow for a greater range of freedom when making a list, I have been using this example a lot lately but as you may be aware I am the owner of a 26 sentinel strong army that has no practical or competitive purpose other than to feed my varied and eccentric tastes in this hobby. Previously there was no way in hell I could feasibly squeeze more than six into a 1750 list, with 7th I could actually field a decent and possibly balanced mobile infantry force (in theory anyways) I have seen quite a bit of negativity towards this aspect of the new rule set, but really this won’t change much day to day play, unbound is just another way to work more models, or use the models you have in a game without having to invest much or worry about making to perfect list. In that regard I think that unbound also targets new and younger players who are not quite used to the math hammer side of the game, or just want to play a game with “cool” models.

Unbound also solved another mystery that I had been pondering on regarding supplements. For awhile a lot of people were wondering why there has been such a deluge of extra army books as of late, my theory is that this all falls in line with GW’s plans for 7th and the new list building structure. Want to take an allied force? Double down on your profits by releasing two books under one codex, Demons and CSM or CRS, IG and MT + INQ and so on. Again this is just me postulating on why this may have been structured as it is, I know GW is a publicly traded company, but not every aspect of the rules is geared towards sales so there’s still a fair amount of grey area with my theory.

Is this going to be a WAAC paradise, I don’t think so. Echoing what a lot of the older community has been trying to drive home for the last 20 years, it’s about talking to the guy/gal across the table and deciding what and how you are going to play, I have walked away from plenty of games because they just didn’t sound like fun and I don’t see why this would be an issue everywhere else. At tournaments, at least for the first year anyways I can see this as being doubly true, it sounds like GW has also introduced a check and balance system to even things out, but with no further details I really don’t care to delve too much into that area.

All in all I think its shapeing up to be a fun edition, hopefully GW got over their Vista moment with 6th (sorry it was fun but there were issues) and are back on track with 7th, are people going to complain, yes, are people going to leave, yes. That’s fine if you don’t enjoy the game anymore you certainly should find something else to play that you do, but please don’t read a bunch of speculative articles on the internet and declare that you’ll never play again before actually getting a few games in, it makes us all look quite silly.

 

Cheers


-Scott

BH Senior Funksmith

Tuesday, April 22, 2014

Astra Militarum: Magis et minus,


 
When I was talking about the lore section on the show, I found it difficult to articulate exactly what it was about this codex that felt different from its predecessors. After I had a bit more leisure time to sit down and really go through both books I think I have been able to formulate a more accurate response to my original thoughts on the background and lore section. The biggest difference between the new Astra Militarum codex and the previous IG book is that the formers composition and tone seems to focus more on the here and the now and the future of the universe, rather than weigh the reader down with the details of the past. True, there are a fair number of articles in the new book that are taken from the last codex (there’s entries in the 5th dex that go all the way back to 3rd) but they compose and preface it in such a manner that it tends to drive the narrative forward, rather than just let the details hang in the middle surrounded by the inevitable grim dark future of emptiness and death that awaits humanity.
It feels like GW has turned back the clock from two minutes to five, the 13th black crusade is just now happening, and while the overall theme is still an empire in decline, they have given themselves a little more wiggle room when it comes to future editions, and the expanded universe, some aspects of which they have subtly woven into this new edition. The first couple of pages reads like the extended version of the back cover of a Black Library novel, there’s a much heavier focus on narrative in this codex than in 5th and it shows, in 5th it was more “yeah you command a lot of guys and tanks, so use a lot of guys and tanks if you want, it’s cool” Whereas this time round they have such gems as “Squads of desperate men battle impossible odds , with nothing but faith and courage driving them to hold the line” and prefacing that section with a paragraph that focuses heavily on the grandiose dehumanizing scale on which the organization operates. They pulled the campaign map from this edition as well, effectively removing most of those events that were not noted elsewhere from the record, this was an odd move, while it did allude to battles of other non Cadian regiments, it did not really detract much from the main story, it did however show dates that went beyond the new timeline, so rather than re write it they just scrubbed it all together. The real shame in this is that new players will loose that quick and easy glance at the universe that most of us older players have grown accustomed to (I think it is still in the rule book though)
Other than that though, the fluff area is pretty much a copy paste affair from the last two books, with a few subtle entries removed, or re shuffled out of the first twenty pages or so. Over all I think GW did a good job with the codex, there could have been a bit more don to update the background, and yet again I see the same art work that I have been seeing for the last ten plus years (now in color!) I think in this edition you are getting a lot less to build on, a few pictures, no camo scheme guides (in the print edition anyways) and the same model photos we got from 5th. After all that though, I can still say I was pleased with this edition and even though it was very subtle I do like the new emphasis on narrative that the new codices seem to be leaning towards, and now with the supplements that are supposedly in the works, we might get to see some of the gaps in this codex filled in later by future mini dex releases. I do hope that this is the case, and GW will release some more flavor back into the army, but I’ll reserve my thoughts on that matter until I get the product in hand, for more thorough review before lambasting any perceived money grab by GW.

 

Cheers

 

-Scott
BH Senior Jam Master