Showing posts with label weekends. Show all posts
Showing posts with label weekends. Show all posts

Wednesday, July 16, 2014

Apocalypse @ Legends




This Sunday July 20th Legends Gaming will be kicking off its first major campaign “The Battle for Periphery” by staging a massive 14,000 point apocalypse game! The fall of hive Regrax will be a showcase battle between Tyranids and the Imperial guard (Astra Militarum) who are desperately trying to hold off the Tyranid invasion while the civilian population tries to evacuate the doomed city. This Sunday will also be the official start of the campaign, so players who have signed up or sign up at the event will be able to start playing through the first tier of kill team games (500 points) 
 It's shaping up to be a pretty epic throw down between some pretty awesome armies (Chucks nids always a visual treat when deployed en force) So if your free this Sunday, swing by the store, we'll be set up in the overflow space next to the game side, we will also have plenty of tables set up for anyone wanting to play campaign missions, or get in a pickup game or just hang out and hobby. 



One last blurb. The latest episode of “The Stuff of Legends” is up, this week we talk about the upcoming campaign (I know, shocker right) hobby progress and games played for the week and general news for the gaming group.


 

Cheers
-Scott
BH Senior Sauceror 

P.S.
If you want to know what the gaming group is up to on a regular basis check out the Facebook group.

Monday, May 12, 2014

TSoL Episode 14 & X-Wing adventure

 

We see beyond the veil of time
 
Episode 14 of “The Stuff of Legends” gaming podcast is now live, you can check us out on iTunes here, or grab the direct download here. This we Chuck, Ian and I talk about 7th edition and the new rules (allegedly) regarding unbound army lists and the new psychic tables and a little bit about rumors in general, we also go over our hobby progress for the week, what’s going on at the shop and the escalation league news. Give us a listen and if you like what you hear, please let us know by rating us on iTunes and you can check out the gaming group on Facebook here.
 
Everything else:
Last Sunday was mother’s day, it was an understandably slow day for gaming, but we had a few of the usual suspects show up and we kicked off the first weekend of the bitz bazaar (we finally moved the pile off of Ian’s bed) Unfortunately my camera bag has been temporarily lost in the warp (Ian’s trunk) so this week’s escalation league pics will be a little light I did however manage to grab a few quick pics of my first game of X-wing.

So on the last episode of TSoL I mentioned that I wanted to try X-wing (made by Fantasy Flight) and Bill, one of our long time regulars showed up with a massive set of toys and took the time to teach me how to play.
 
This won’t be a super long review, just my experience with one game, and I should probably clarify I am not the biggest Star Wars fan. That being said it was a fun game and I could see myself playing again, everything about the game system is fairly straight forward, and they do a good job of making all of the visual mechanics of the system fairly accessible and very well laid out. What really got me was the movement system, getting to make your movement choice in secret and running the risk of over shooting your target, or flying straight into them and having to make a quick maneuver the following turn to get out of the action, or turnabout and try and gun down your opponents ship adds a certain level of depth to the game and helps make it feel like you are actually maneuvering through a dogfight, rather than just playing with static models on a 2d game board.

As I said before, I am not the biggest Star Wars fan, but this is a game I could see myself picking up in the near future (the starter sets only $40) It plays relatively quick and I can see why the system is catching on at a lot of stores and conventions and this may be a bit of wishful thinking, but I really wish FF would give Battle Fleet Gothic this treatment, the mechanics are somewhat similar and if you scale up slightly it could be an amazing re-launch of a great classic 40k game. That aside though, if you like dogfights in space, or you like quick tabletop games that can be played on a 4x4 over a lunch break then check out x-wing, it’s not crazy expensive, it may not be 40k, but it is pretty fun.
 
Cheers
-Scott
BH Senior Veil Skimmer

Saturday, May 10, 2014

Hobby Night & Bitz Baazar


Thursday night found me in the company of long time co conspirators Ian and Chuck, there was sausage (not pictured but delicious) there was beer (pictured and also delicious) and there were bitz (pictured and apparently delicious as well according to Ian) Below are some quick shots from last nights hobby jam, sorry about the lighting but I require being back lit at all times to accentuate my glowing visage, if you don’t buy that, it was a bit dark in Ian’s office so we grabbed every table lamp in the house.
This Sunday Legends will be holding a bitz bazaar, come and trade your bits, build something fun out of your own bits box and show off your kit bashing skills. The bazaar opens at 11am but will probably run until close. You can get more info on Legends here.


 
Ian’s new nick name is lightning fingers, I swear I looked away for like five minutes and when I looked back he had banged out this awesome objective marker/diorama from his bed of bitz (which is now a table of bitz) Chuck and I also gave a quick tutorial on bounce lighting and focus, and I learned that there is indeed a minimum requirement hardware wise for taking cellphone pics. Ian’s phone did not meet this requirement, and I was subsequently humbled by my previous claims of skill using any device, in the end we just used mine, but I learned Ian was gifted a Nokia 800 some time back, so he should be seeing a marked increase in his photo quality shortly.

 
 
 


Ian rocking the brush on another storm trooper, I am still kicking myself for forgetting to get a pic of his Tempestor in a Hawaiian shirt.


It’s easy to pick out the difference of technique between Ian and I, its tight brush control and edging detail vs broad strokes and blending, interesting contrast.
Chuck started base coating his new wraithguard, I have yet to actually assemble mine, maybe next week.
 
Wraithguard awaiting wraithing.

Kahuna Yarrick makes a brief appearance along with a sack of rogue trader rhinos (no literally, Ian had a sack full of them)

 
Not a shocker here, I managed to get the base coat on a few more sentinels over the course of the evening, I love to say I got more done, but I was distracted by ale and sausage and the occasional jokes of varying degrees of taste.
 
 

We attempted to teach him to use tools and we are pleased to announce that things are progressing well in our study.

The following are my attempts to salvage my reputation of being a” guy who knows things about cameras” and who totally doesn’t forget four years’ worth of photography courses and basic lighting after two (albeit large) beers.

 
 
 
 I would like to thank I an for inviting me out to his hobby bunker, and for a treating evening of plastic dolls and drinks (and turning me on to what is possibly the best sausage place in San Jose) Its mothers day this Sunday, so don't forget to put down your brushes and give it up for mom (sorry couldn't think of anything creative, brain running on fumes)
 
Cheers
 
-Scott
BH Senior Brewmaster  

Monday, April 21, 2014

Hobby Progress: More IG

Another week cleared, another batch of minis done. Yet again I found myself painting D's imperial guard (117th, The Inheritors) So I did up a few special weapons teams, and another previously enjoyed lick. I have to say I really enjoyed working on some of the older independent characters/stand in models from this project, there's just something about the older mini's that's really fun to work with, even if they don't have rules anymore, a lot of these guys make great counts as models. Enough with words, time for the fancy stimulating imagery with our snazzy new logo.

 
Straken was a blast to paint up (buns of steel that model has) I was also very pleased with how the Vostroyan officer (he was supposed to be Chenkov) turned out, I think the reds pair well with the basing. On the Cadian officer I used GW's skin technique for the first time, super simple and done in three layers. Finally, who doesn't lover Schaffer.
 

Again I found myself trying a new GW endorsed method of painting. Rather than go with my traditional moo cow splotches, I tried their tiger streak approach, much cleaner.

 
Old school medics, so much fine detail on that model, used the new GW blood and gore technical on the transfusion packs, old RT guardsmen is featured because why not.
 
My own little slice of paradise.
 
This week is all about storm troopers (the old ones) so keep an eye out for my follow up post on those guys, oh I also finally broke down and bought an airbrush last weekend, so I expect to regale you all with tales of misfortune and great reward in the area as well in the near future. That's about it for me, oh don't forget to tune in to The Stuff of Legends next Monday, the next episode (I think) is all about hobby progress and how to get more into the hobby side of the game.
 
 
Cheers
 
-Scott
 
BH Senior Pit Master

 
 
 

Tuesday, April 15, 2014

And now for something completely different



Our panel of subtext experts have yet to discern any true meaning behind this, yet all found it oddly captivating.

Cheers

-Scott
BH Senior Good Humor Man.

Monday, April 14, 2014

New TSoL episode up.


Episode 11 of "The Stuff of Legends" is now live. You can grab it off iTunes or get a direct download from the link below.

This week I joined Chuck, Ian and fellow guard player Bill for an overview of the new Astra Militarum/Tempestus comedies that came out over the last few days/weeks. We also go over Zone Mortalis and what Chuck has been up to behind the scenes for the escalation league.

iTunes
https://itunes.apple.com/us/podcast/the-stuff-of-legends/id832274658?mt=2
Download
http://traffic.libsyn.com/stuffoflegends/SOL_11_1.mp3

Thoughts, comments and general feedback are always welcome.

Cheers

-Scott
BH Senior Paddler

Saturday, April 12, 2014

The coming storm.

Good afternoon party people. as you are no doubt aware (would be really hard not to notice) a new Imperial guard codex has been released. Since about 6pm Friday night this has bee my life.

1st rule of 40k club, buy a really big desk.

Thank god for OneNote is all I have to say on that. For the last 24 hours I have been drinking deep from the content hose, and yet again GW has managed to cram as much information as possible into roughly eight pages of solid rules, there's been a lot of minor tweaking with the guard in this release and while there are a few 'new' units, I haven't really found any really serious standouts (I am sure there are internet people willing to tell me otherwise on standby)

So far though this book is shaping up to be really solid, they did a few things to make it a little easier to keep all the rules with in reach and the over all layout shows a lot of the polish that GW has been adding with each 6th ed codex release. Rules wise I think the guard got a lot of buffs to some of the less often used units, but its still to early for me to say anything one way or the other about the book just now. If you want to really know what I think about the new codex you can download the upcoming episode of "The Stuff of Legends" podcast which should be out next week. This will be my second appearance on the show and I am really looking forward to sitting down with Chuck and Ian again to really dig in to both Codex Militarum Tempestus and Astra Militarum.

If your in the San Jose/Cupertino area feel free to come by the shop, my co-conspirators and I will be there all day hobbying and playing games (first weekend of 1k with flyers in the escalation league whoo!) so stop on by :)

Cheers

-Scott
BH Senior Auspex Fiddler

Friday, April 11, 2014

Astra Militarum Launch thoughts

Codex Astra Militarum (IG) will soon be upon us, I have directed all my focus into not reading the advance review posts of those who are blessed enough to live in a more advanced time zone. Over the last week or so there have been plenty of leaks though, this far in to a release, rumors and hearsay start to turn into facts, and we have had more than one WD/codex leak, so there wont be a ton of surprises in the stats department, but being the borderline fluffy bunny that I am, its the changes in the background/canon that interest me the most with every update. With some new units (read previous forgeworld units) and a big refresh on plastics (ogryns, commissar and storm troopers) I am quite curious to see if the clock is moving forward or back, like how they did with the CSM books. Lately it would seem that GW's over all plan is to erase 1996-2007 and put everyone back at exactly 10,000 years and 28 days after the heresy, also despite the Damocles campaign still happening, the whole 'let's purge the xenos menace' thing never happened with the space fish, and everyone is best bro's now.

Bellyaching aside, I am always excited when its codex release time, and all though GW has been going with a quantitate approach to their release schedule, I have yet to see a codex/army re-release that was not of decent quality, the scions were slow to warm my heart, but after actually getting to see them in the plastic I have actually grown to like the kit a bit more (there is a quad of them now sitting prominently on my hobby stack) I am swinging by Legends tonight to pick up my copy of the new sets and maybe some other bits of kit I feel necessary to my existence, and this Sunday the guys over at The Stuff of Legends podcast will be going over both the Tempestus and Militarum books on the show (check them out here)

Oh, one more quick teaser from one of my more ambitious upcoming projects.

 
I think everyone is going to be pleasantly surprised when I unveil the finished product :P
 

  Cheers
 
-Scott
BH Senior Goat Matryon

Friday, April 4, 2014

New IG tank Pics


 
 
 
 

Update: Well GW beat me to the punch on this one, oh well they still look quite pretty.

A fair number of quick snapshots of the new IG tank (read: Hydra and hydra sans barrels) have been floating around already, so enjoy a slightly higher resolution offering. I really like the new plastic hydra kit, but I think they could have done more then just taking the barrels off and calling it an SPG. Over all though the quality and design are top notch and I can't wait till these kits are released next week.

On a gaming note, Zone Mortalis this weekend! Expect lots of pics and bro fitting in the very near future.


Cheers

-Scott

BH Senior Brew Master.


Thursday, April 3, 2014



Spent a few hours working on getting the first batch of sentinels done up in the new "jungle funge" style. After a bit of touching in Photoshop its a little harder to tell, but the greens are a little more muted then they appear, and it really helps make the highlights stand out a bit more prominently under normal lighting conditions, which I am still 50/50 on weather I really like that effect, but again those GW technical's really pull their weight when it comes to detailing.

I apologize in advance for the rough quality, it was around midnight when I finally got these guys in the light box. Tonight I m going to work on some melta guardsmen, but I wanted to get the flamer sentinel done up before my mortalis game with D this Sunday over at Legends and I had the multi laser sitting all done up and ready from the previous night, so I managed to bust out the duce.

Cheers

-Scott

BH Senior Fluff bunny shearer

Tuesday, April 1, 2014

Weekend Workshop @ Legends



Sunday May 18th I will be hosting a hobby workshop at Legends comics & Games in Cupertino CA, focused on doing light box photography for beginners. The workshop will be 45 minutes to an hour and is free to attend, though space may be limited depending on how many people we get to RSVP , so I highly recommend sending us an email at bayhammer@gmail.com to check in advance what the turnout is going to look like as we get closer to the 18th.

These are the areas I will be going over:

-What & why
-Lighting.
-Setting up your camera.
-Shooting and backgrounds.
-Editing your photos.
-Commercial vs. DIY.

As an added bonus everyone who attends will get a chance to win their own fold up light box courtesy of Bay Hammer!

 
There are no required materials for this workshop, but it is recommended that you bring a note pad or tablet to take down notes for your own benefit, I also recommend brining the camera you plan on using and the  manual, or a print out of the manual for it if you have one and want to learn about the functions of your specific device. After the workshop I will be available to answer questions, provide advice or help attendees with setting up your camera.

So if your free that weekend and live in the south bay/San Jose area feel free to shoot me an email or join the Legends Warhammer group on Facebook for updates or  to RSVP under the events section.

I would love to do more of these types of events, so depending on how much interest we get in the event I may plan more down the line, and open up suggestions for future workshops and events.


See you there!

Scott
-BH Senior Lightmancer

Sunday, June 12, 2011

What Can I paint in 24 hours?

A question I never thought to ask myself un till yesterday morning when I started out on this mind numbing adventure. This all started last week when I heard that there was going to be a large Apoc game over at Legends. Well needless to say work and classes have been keeping my hobby time minimal (4-5 hours a week If I am lucky) So I set off to do several weeks worth of painting in the short span of one day (and then some, I kinda passed out after my third 5 hour energy after having made the mistake of sitting down on my awesomely comfortable microfiber couch to watch Cheech and Chong's next movie for a small break.) That being said let me just spill some wickedly touched up pictures down there for you good people to click on (24 hour paint bender with 3 hours of sleep has left me with no subtlety) enjoy.



This big guy took up a majority of my time, though most of the prep work and base coating was done the day before. I am quite pleased with how the fire turned out on this guy.


Again now subtlety here, everything in frame I painted in the course of the day (for the life of me I cant f


And last and quite literally least, ladies and gentlemen give it up for the B team, shakin it on the side lines because I simply just could not go any further (my thumbs now hurt when I try and open my paints)

And now the sad part of our story, I arrived at the shop only to find D and Dan where the only ones who showed up, what followed was a quite enjoyable but sevearly cut back game which topped out at 20k points, rather then the 200k I was expecting, rather than bi!#$ch and moan I quietly (and not so quietly) took out my rage on Dan's poor Imp guard, which where mercifully tabled down to the man (I even took out some scenery, that rock had it coming) So needless to say it was a fun game and I tip my hat to Dan who once again took a beating with a smile on his lips and a snappy comment for every tank D and I blasted into void space. My hat however does not tip to brother Ian who not only was unable to show for the game but apparently had done nothing to actually organize it. You sir will feel the full fury of my sass cannon once I have eaten and slumbered.

Cheers

Scott
BH Senior Zombie

Sunday, October 17, 2010

Eldar Craftworld Ulthwe 23000 points worth


Here it is, the big show. D has been slaving away for the past six months on what is possibly one of the most impressive Eldar craftworld collections I have ever seen. Now I know there are probably a few people out there that say "mines bigger" D has extended an open challenge to anyone who wishes to throw down (with a cash prize to be determined) But in the mean time we hope you get some enjoyment out of this post. They may not be that outdated but Eldar don't get as much love as they used to in past so we love to see new eldar players come in and enjoy the collection which rotates out every week in the front cases, anyways I am dragging this out, enjoy some detail shots after the jump.




The scary thing is that the collection is still expanding with each passing month. Below are some pics of D's work in progress projects.


Cheers

Scott (Posting for D)
BH Senior Editor





Saturday, October 2, 2010

Game Nights and Good deeds

First off I would like to direct you over to Dave Taylors site. As many of you already know two of his close friends are going through some rough times and he has selflessly started up a charity/auction, offering up a wonderfully crafted Adeptus Custodes army. Time and time again Dave has shown the community his incredible work and shared his tricks of the trade with us, so if you can, give a little to help out a lot.

Next up I would again like to tip my hat to another blog. This one goes out to Mike and John over at SC Warhammer, congratulations on your awesome game night (sadly I could not attend) That being said I would also like to report that BH's own game nights over at Legends comics and games in Cupertino have been becoming increasingly popular. This weekend wraps up the first leg of the on going 'Battle for Het' campaign. With over eight or so players whittled down to the top three its been a long fight for the top spot. If you want to get in on the action come by Fridays and Saturdays from 12-6pm every weekend.




In related news, our host Legends Comics and games took home the title of "Best in the Bay best comic book store" in the San Jose Metros best of the bay. And while the award is for best comic book store we know that a fair few of the votes also mentioned the game side, so from Legends to Bay Area readers and customers thank you.

Cheers

Scott
BH Senior Editor

Tuesday, July 27, 2010

Brawl In The Hall: Battle Report.

So Sundays game came and went and the mood over all was good. But shocker of shockers the game ended in a draw, so stay tuned for next weeks installment covering the sudden death bout to finish the tourney. Moving right along with the here and now, the game lasted well into the evening (we started at 12pm and ended around 8pm) and we saw a few changes in the roster due to a last minute withdraw by Heavy D. So I became a judge and D and his Eldar allied with with new comer Derek and his Blood Angels while Dan and Mike played there combined Imperial list. The lines where drawn and the Titans prepped, so here is the mostly complete account of what went down.


Turn one see's a stunted deployment of armor (mostly Dan's and turn one for the most part didn't happen) A battery of basilisks and a stormlord and Baneblade make for some menacing if not vulnerable targets for D's Phantoms. The guard make a play to lock out an objective early on and provide a minor threat towards the towering Eldar war machines by deploying a harasser squad of scout sentinels with auto cannons right on the Eldars doorstep forcing them to prioritize there targets rather then target the larger more valuable armor and Basilisk formation. The guard made a effort to blast away a structure point or two from the Eldars titans but to no avail. Now you may notice a growing line of guardians snaking along The Eldar deployment zone, this was actually part of a clever play devised by D to thwart any pesky out flanking maneuvers on his side of the board and as far as I know it worked. The top of turn two finds the Eldar making a good show of scrapping the guards forward armored push by almost immediately scrapping Dan's stormlord (which for some reason he left completely empty) and blasting apart a handful of sentinels. The remaining IG forces are forced back out of no mans land and the area becomes a neutral zone yet again.

Here we see the bottom of turn two, Dan un swayed by the loss of his sentinels pushes forward into no mans land yet again with his Demolisher's. But the real show stopper this turn was the massed artillery barrage that almost completely crippled one of the Phantoms leaving it immobile with only one functioning weapon and one less structure point.

The top of turn three and the Blood Angels make their move deploying deep into the guards rear lines, deep striking a dreadnought and land raider almost right on top of the guard. The BA are not able to scrap any guard armor but they remain a menacing threat against the guard well into the next turn, in the same turn the Blood Angels deploy Dante with a full compliment of Sanguinary guard into the objective point in no mans land effectively tipping the balance into the Eldars favor. The biggest hit from the Eldar came as expected from the titans as the phantoms opened up on the Reaver shredding it down to one structure point but otherwise leaving it operational. Turn three ends with the Eldar and Blood Angels taking the lead, holding both objective points in no mans land.


Above we see the Sanguinary guard holding the central objective point while the BA termies deep strike using the locator beacon in the dreds drop pod to strike deep at the guards rear flank.


The bottom of turn three and the Guard are in full deployment bringing everything out of strategic reserve and making a rather good show of it as well. here we see the massed ranks of armor preparing for their forward push. Right now I myself was enjoying wing stop so you'll forgive me if the details are a bit sparse on the first wave of attacks. Starting in short order the guard opened up with the Baneblade crippling the Phantom further and taking off a few structure points for their trouble, then the Reaver and shadow sword unleashed a fusillade further damaging the phantom leaving it for all intensive purposes dead in place. This turn the terminators would also suffer the wrath of the Guards guns suffering the loss of near half there force and the destruction of the Land Raider and Dreadnought. The guard also make a push to secure their own objective points, but fall just short. Turn three ends with the Eldar and BA still in the lead holding both Objectives.




The Eldar sweep the remaining Imperial forces from no mans land and leave the reaver a ticking time bomb on the Imperials side while shredding a few structure points from the guards super heavies and leaving the baneblades main gun destroyed. The bottom of turn four and the guard manage to seize an objective, though still lagging behind they manage to level out the score slightly. In the top of turn four the Blood Angels termies made an attempt to engage the guards Basilisks sitting at the rear but due to some bad rolls they only managed to scratch the paint a bit.


Above we see Dan just after deploying his strategic asset, re deploying the now unstable Reaver right at the Eldars feet, unable to move or shoot but offering the menacing prospect of an apocalyptic explosion should the final blow be a powerful one. After re deploying the Reaver the Guard resume bombarding the one already crippled Phantom, this time the graceful giant was destroyed and removed from play. Meanwhile the formation of Valkyrie drop ships speed towards the center objective in a desperate bid to contest the most valuable bit of property in the game. Turn 4 ends with the guard having removed one of the titans and moving to take a second objective, effectively tieing the game.


Turn Five See's the Valkyrie formation hammered by D cannons and blown apart leaving the storm troopers inside out in the open a mere stones throw from the objective (freshman Tom assists with the game after Dan had to duck out) The Eldar also land a misplaced shot on one of the guards buildings, the D strength blast destroys the building entirely and its occupants dropping the Guard back into second place. The Reaver still stands as the Eldar side did not wish to risk a meltdown.

So this is where my side of the story comes to an end, the bottom of turn 5 and the guard roll out in a desperate push for supremacy doing there best to turn the tide (though to be honest the guard seemed to be making up a fair bit of the tide already) The center objective is blasted out of existence by a well placed Shadowsword blast over the Sanguinary guard, removing both Dante and the rest of his squad along with the building. The Reaver is now fully mobile and unleashes a hail of fire on the warlock stripping away two structure points and a shoulder weapon. At this point the Eldar are in the lead holding one of the two remaining objectives. Turn six rolls around and the Warlock destroys the Reaver, but in the process causes a reactor meltdown that causes both the eldar guardians and the building they where holding to be blasted out of existence, this effectively tied the game since neither side had any troops with in range of an objective.

So next Sunday the game resumes, with new terrain configuration and new lists to decide who will be entered into the hall of Legends (other wise known as the cool little plaque I am going to have made) So stay tuned this week, both for Bay Hammer Radio and to see who will win.

I would like to thank Legends Comics And Games in Cupertino for hosting this event, and all those who worked to make this happen, but above all I would like to thank the players, without you guys this never would have happend.

Also Congrats to the winners of the Stormwardens charity Raffle, and a special salute to everyone involved with the project.

Cheers

Scott
BH Senior Editor