Showing posts with label baneblade. Show all posts
Showing posts with label baneblade. Show all posts

Monday, June 2, 2014

The Stuff of Legends: Episode 17



Episode 17 of "The Stuff of Legends" is out now on iTunes and direct download. This week Chuck, Ian and I talk about our first impressions on 7th edition and the psychic phase and the upcoming Valedor campaign at the shop. There's also a bit of hobby progress and the boys dish a bit on the new Orkanought kit coming out this week. You can grab the episode off iTunes, or direct download from the links below.

iTunes
Direct download



Cheers

-Scott

Sunday, June 1, 2014

Warhammer Wednesday/More dakka

Not sure if everyone was aware, but we are all stilt basking in the radiant heat of a new edition release of 40k, you know for the three of you who don't have internet connections or eyeballs that may still be un aware. To be honest I have not been diving head first into the rules and I have yet to get a game in, I have been letting the internet handle picking out the minutiae rules wise and use the time I save doing that by reading up on the fluff and painting. That being said its been a busy week, both hobby wise and at work, so I don't really have much to offer in the way of an in death look at 7th other than the book set is quite well done and doesn't feel flimsy and I love the fact that I only have to carry two books in my bag now (rules, codex) There's a lot of crunch in this new edition, so I don't expect to be seeing any substantial reports for at least a month or two when everyone has had time to really play it out.

Hobby stuff:
Like I said, this week was a busy week for me hobby wise and a slightly expensive on, s you can see below I decided to round out my armor and throw an extra Baneblade into my collection (I have two now plus a shadow sword) being a guard player you can never have enough tanks, this was especially true when I played an apocalypse game with Chuck (also pictured below) and fellow commander Bill (not pictured) That game made me realize two things, one; I didn't have all my armor painted to match my over all theme and two; I needed more tanks on the table. So I went over to Legends and picked up the Hammer.


Last Wednesday was also the first official Warhammer Wednesday over at Legends, which I initially thought I would have to head up myself to drum up some interest but as it turned out I didn't have to do much, by the time I showed up, there were already several people getting ready to play, unfortunately one group didn't get their rule book order in in time to get a copy before they all sold out, but two fine gents Rick and Mike stopped by to get an unbound game they both looked like they were enjoying the new rule set and getting a chance to play unbound.


 

Unfortunately I didn't get to spend much time next door, but we had some 40k action going on in the overflow space as well, next time I will try to have some more tables set up in the main store for Warhammer Wednesday (which will be on the 11th) Feel free to come and play anytime, the table in the main shop is usually open and if need be the overflow/table top room can be opened if there is a large group that wants to play.

Ok confession time, this article was supposed to come out/be written last Thursday, that obviously didn't happen, but it did give me a chance to finish up assembling and priming most of the Russ's and the bane blade I have been stripping, sniping and assembling and priming since Wednesday night, the end result was totally worth it though, I am also going to try to batch these guys with my airbrush  and give my new spray booth a whirl sometime next week.




That's all I have for now, going to be at Legends today/tonight. The escalation league has re-set to 500pts now that 7th ed is out. We will be recording the podcast tonight as well, so keep an eye out for the episode to drop tonight or tomorrow.

https://itunes.apple.com/us/podcast/the-stuff-of-legends/id832274658?mt=2&ign-mpt=uo%3D4

Cheers

-Scott
BH Senior Batter Fluffer

Tuesday, July 27, 2010

Brawl In The Hall: Battle Report.

So Sundays game came and went and the mood over all was good. But shocker of shockers the game ended in a draw, so stay tuned for next weeks installment covering the sudden death bout to finish the tourney. Moving right along with the here and now, the game lasted well into the evening (we started at 12pm and ended around 8pm) and we saw a few changes in the roster due to a last minute withdraw by Heavy D. So I became a judge and D and his Eldar allied with with new comer Derek and his Blood Angels while Dan and Mike played there combined Imperial list. The lines where drawn and the Titans prepped, so here is the mostly complete account of what went down.


Turn one see's a stunted deployment of armor (mostly Dan's and turn one for the most part didn't happen) A battery of basilisks and a stormlord and Baneblade make for some menacing if not vulnerable targets for D's Phantoms. The guard make a play to lock out an objective early on and provide a minor threat towards the towering Eldar war machines by deploying a harasser squad of scout sentinels with auto cannons right on the Eldars doorstep forcing them to prioritize there targets rather then target the larger more valuable armor and Basilisk formation. The guard made a effort to blast away a structure point or two from the Eldars titans but to no avail. Now you may notice a growing line of guardians snaking along The Eldar deployment zone, this was actually part of a clever play devised by D to thwart any pesky out flanking maneuvers on his side of the board and as far as I know it worked. The top of turn two finds the Eldar making a good show of scrapping the guards forward armored push by almost immediately scrapping Dan's stormlord (which for some reason he left completely empty) and blasting apart a handful of sentinels. The remaining IG forces are forced back out of no mans land and the area becomes a neutral zone yet again.

Here we see the bottom of turn two, Dan un swayed by the loss of his sentinels pushes forward into no mans land yet again with his Demolisher's. But the real show stopper this turn was the massed artillery barrage that almost completely crippled one of the Phantoms leaving it immobile with only one functioning weapon and one less structure point.

The top of turn three and the Blood Angels make their move deploying deep into the guards rear lines, deep striking a dreadnought and land raider almost right on top of the guard. The BA are not able to scrap any guard armor but they remain a menacing threat against the guard well into the next turn, in the same turn the Blood Angels deploy Dante with a full compliment of Sanguinary guard into the objective point in no mans land effectively tipping the balance into the Eldars favor. The biggest hit from the Eldar came as expected from the titans as the phantoms opened up on the Reaver shredding it down to one structure point but otherwise leaving it operational. Turn three ends with the Eldar and Blood Angels taking the lead, holding both objective points in no mans land.


Above we see the Sanguinary guard holding the central objective point while the BA termies deep strike using the locator beacon in the dreds drop pod to strike deep at the guards rear flank.


The bottom of turn three and the Guard are in full deployment bringing everything out of strategic reserve and making a rather good show of it as well. here we see the massed ranks of armor preparing for their forward push. Right now I myself was enjoying wing stop so you'll forgive me if the details are a bit sparse on the first wave of attacks. Starting in short order the guard opened up with the Baneblade crippling the Phantom further and taking off a few structure points for their trouble, then the Reaver and shadow sword unleashed a fusillade further damaging the phantom leaving it for all intensive purposes dead in place. This turn the terminators would also suffer the wrath of the Guards guns suffering the loss of near half there force and the destruction of the Land Raider and Dreadnought. The guard also make a push to secure their own objective points, but fall just short. Turn three ends with the Eldar and BA still in the lead holding both Objectives.




The Eldar sweep the remaining Imperial forces from no mans land and leave the reaver a ticking time bomb on the Imperials side while shredding a few structure points from the guards super heavies and leaving the baneblades main gun destroyed. The bottom of turn four and the guard manage to seize an objective, though still lagging behind they manage to level out the score slightly. In the top of turn four the Blood Angels termies made an attempt to engage the guards Basilisks sitting at the rear but due to some bad rolls they only managed to scratch the paint a bit.


Above we see Dan just after deploying his strategic asset, re deploying the now unstable Reaver right at the Eldars feet, unable to move or shoot but offering the menacing prospect of an apocalyptic explosion should the final blow be a powerful one. After re deploying the Reaver the Guard resume bombarding the one already crippled Phantom, this time the graceful giant was destroyed and removed from play. Meanwhile the formation of Valkyrie drop ships speed towards the center objective in a desperate bid to contest the most valuable bit of property in the game. Turn 4 ends with the guard having removed one of the titans and moving to take a second objective, effectively tieing the game.


Turn Five See's the Valkyrie formation hammered by D cannons and blown apart leaving the storm troopers inside out in the open a mere stones throw from the objective (freshman Tom assists with the game after Dan had to duck out) The Eldar also land a misplaced shot on one of the guards buildings, the D strength blast destroys the building entirely and its occupants dropping the Guard back into second place. The Reaver still stands as the Eldar side did not wish to risk a meltdown.

So this is where my side of the story comes to an end, the bottom of turn 5 and the guard roll out in a desperate push for supremacy doing there best to turn the tide (though to be honest the guard seemed to be making up a fair bit of the tide already) The center objective is blasted out of existence by a well placed Shadowsword blast over the Sanguinary guard, removing both Dante and the rest of his squad along with the building. The Reaver is now fully mobile and unleashes a hail of fire on the warlock stripping away two structure points and a shoulder weapon. At this point the Eldar are in the lead holding one of the two remaining objectives. Turn six rolls around and the Warlock destroys the Reaver, but in the process causes a reactor meltdown that causes both the eldar guardians and the building they where holding to be blasted out of existence, this effectively tied the game since neither side had any troops with in range of an objective.

So next Sunday the game resumes, with new terrain configuration and new lists to decide who will be entered into the hall of Legends (other wise known as the cool little plaque I am going to have made) So stay tuned this week, both for Bay Hammer Radio and to see who will win.

I would like to thank Legends Comics And Games in Cupertino for hosting this event, and all those who worked to make this happen, but above all I would like to thank the players, without you guys this never would have happend.

Also Congrats to the winners of the Stormwardens charity Raffle, and a special salute to everyone involved with the project.

Cheers

Scott
BH Senior Editor

Friday, June 5, 2009

Fresh Sushi and Adv Orders


News Local/National:
Big news today as GW officially placed some new models on there advance order page, including the new space marine orient building that we mentioned a while ago "the shrine of the aquila" as well as the Land Speed storm and Ironclad dreadnought. There are also some massive imperial terrain sets listed now (the strong point, outpost and defense network) all these models are $300-500 but come with the GW terrain boards. On a more minor note June is seeing its share of new releases but they are all in fantasy.

Rumor Mill:
-New Demolisher to be released with multiple conversions
-price recension possibly for the holiday seasons
-Space marine new releases to follow planet strike may be released on the 6th of July
-Planetary empires marked for release in September or December at $60

Your Local Game Store:
Fresh Sushi arrives at Legends in cupertino, that's right I just got a view of the inventory sheet covering the new shipment list for the store and they have received a number of Tau models, including stealth and crisis suit sets and a Devilfish among other things, while not over thrilled with tau I know there are a fair amount of people taking an interest so if you are expanding your army stop by they are more then willing to get in custom orders and will usually offer a discount on multiple item sales. Alright so just to be fair (since non of the other stores are in contact with me yet) check out Game Kastle if you are in the area, last I was there they had completely re stocked there armor cast inventory with almost every other piece that company produces, I love going into game kastle to look for possible conversions since they carry some of the more exquisite stuff so if you are looking to go custom head over and give them a browse.

On The Work Bench:
Well things have freed up a little with the re org but things are still cramped while I wait on the display case, but for the time being the Baneblade and the second Valkyrie are top of the pile for the current workload, as you can see the body is coming together but the interior and cockpit are still being worked on (or mostly still on the sprue cause I for some reason thought building and painting a Baneblade overnight was a good idea) but things are coming along nicely with the guard now that I have put my space marines on hold again, The steel legion commissar is mostly painted and I think it came out pretty decent for using only base colors. My next models the second chimera which is currently being assembled by (has yet to post anything) Ian, who I thank because though I am rather technically minded GW has managed to table my brain in 3 turns every time I start on a new model lately. Here is a good tip which I am now following, when starting a new army don't outpace yourself, you will only burn out and have a back log of projects in the end, now some of you (you know who you are by the dirty looks you ll get) who don't play with a painted army this is not so much aimed at you, but if your like me and just cant bear the though of coming to game night with a mishmash of models then it would be a good idea to pace for a bit.

Update:
I am to please I have about 15% of my infantry done(and if your wondering thats an orphaned eldar I found abandoned at the bottom of the terrain box).




Cheers

Scott
BH Senior Editor

Wednesday, June 3, 2009

A long night at the bench


News Local National:
Well it looks like the guys over at BoLs have managed to get there hands on some snapshots of the planet strike sprues. After looking at the Aegis defense line I can safely say that that is about the best budget item in the pack, and while they only showed a sliver of the Imperial Bastion I have good feelings about that kit, the number of components and hinting visuals that have led up to its official release announcement are leaning towards a much more dynamic piece of terrain that we have not seen before. The construction of the bastion would seem to be that you can assemble it as either a squat bunker or a tower including several defensive emplacements and decorative bitz.

A few interesting points
-Planetary empires will be retailing for $60
-There is a new unannounced terrain piece called the Shrine of the Aqulia
-The official price changes are now in effect but will retailers raise the price of there previous inventory?
-French GW store Manager now sentenced to 20 years in prison for violating NDA and releasing IG Codex.
-Hints relating to the possibility of a new Tau Devilfish kit

On The Work Bench:
Alright so I wanted to keep this a secret tell I got a chunk of it done but I just cant hold out on you guys much longer. Yesterday I got my order in from WCC and it was a big one.


I just couldn't wait to tear into this project, and let me tell you this is no small feat, hand painting all the rivets is especially gruelling, however I will say that for some reason this is simply the easiest kit I have ever assembled, the directions are pretty accurate and the body assembly is pretty straigh forward and when I combine that with my painting on the sprue it wasn't hard to see about 20% of the project done in about 5 hours. On the table this is a dominating piece and not just in battle the build is actually making me re organize my storage areas again so make sure you have some space for this one, ok so something helpful for you on this project, get all the turrets done first, free up the sprue and get the big stuff done first, if you are in a pinch to get this on the table by game night then if you must go unpainted make it the small details, this is a big piece, but if you have the time sit down and brush your bolts and at the very least paint one tank commander and possibly the machine cult shrine (my favorite part by the way) sadly the price of this monster is now $99 but if you order from WCC like I did then you could probably get it for about $80.

A Helping Hand:
Ok since my big project was the Baneblade I have some advice for you all. Painting rivets is not a hard thing to do, how ever there is a right and a wrong way to do it, starting with the brush, I use a IMEX .003 with a sable tip, alright make sure the brush has been washed and the tip worked down to a fine point, then watch as you ever so slightly dip the tip into your paint you should only has the tiniest glob on the end, now roll a little bit of the paint off so the paint is covering the tip but not in a glob, now move the brush in at an angle over the rivet a stroke over it once making sure the tip just touches the tip of the knob, never push the brush back over just a single stroke will do, if you did it right you wil have just the right amount of paint. Always check after about 10 rivets to see if you need more paint on the tip if so just repeat the above.

New in Box:
Of course this goes here but I also got some cadians.


Cheers

Scott
BH Senior Editor