Monday, December 28, 2009
But before that, this Saturday for sure we are going to discuss the campaign and what we need to do to make it better than it was the last time around. In order to do that we need to come up with ideas before hand, so start coming up with ideas. We also have our usual Saturday thing: freeplay yay! Anyways here is the list:
Eldrad Ulthran - 3 powers a turn and can use 2 of the same powers. totally worth it - 210 pts
The Avatar of Khaine - must i elaborate on this choice? - 155 pts
5 Rangers - every eldar army needs these guys - pathfinders +25 pts - 120 pts
3 jetbikes - taking the objectives - 66 pts
3 WaveSerpents - because traveling there could not be faster - shurikin cannons 10 pts each - 300 pts for whole lot
10 Howing banshees - i shouldnt need to elaborate on these beasts - exarch +12, exicutioner +10, war shout +5 - 187 for all of them
8 Fire dragons - because i love melta guns - exarch +12, firepike +8 pts, tank hunters +15 - 163 pts
8 Striking scorpions - more close combatness >:D - exarch +12, biting blade +5 pts - 145 pts
5 Warp spiders - because they are fun - exarch +12, powerblades +10, second death spinner for exarch +5, withdraw +15 - 152 pts
that is the list i am under by 2 points but that doesnt REALLY matter. Other than that thats what i am going to be working on. as well as trying to finish painting my blood angels. Still need to get more paints to do that :/
-Happy gaming- Ian
Saturday, December 26, 2009
Hey guys i was looking up some space marine color schemes and Eldar craftworlds and i came across an Angry marine command squad. When i saw this photo i couldnt help but laugh and kind of want to make an angry marine army. when you see the photo you might just want to do the same.
Also im starting up an eldar army (going ulthwe because i wanna use eldrad) ill get the 1500 point list posted as soon as i write it up which i cant wait to see the full list in action. Updates: the first campaign we did is over. The post before this one has the final listings. Next saturday is just going to be free play and im thinking of doing a collective overview of the campaign and how we need to do changes to it as well as have more people intrested in it. So that is all i have at the moment
...Look at the angry marines...laugh...make an angry marine army...do it...you know you want to...
Anyways happy gaming - Ian
Sunday, December 13, 2009
Saturday, December 12, 2009
Sunday, December 6, 2009
Happy gaming - Ian
Thursday, November 19, 2009
Lemartes- 125 pts
Honor guard squad: Sanguinary high priest, Tech adept, Chapter champion, Chapter banner, 2 power weapons(one on the high priest and on another vet), 1 plasma pistol,
Jump packs - 315 pts
Assault squad 1: 5 men, power fist - 165 pts
Assault squad 2: 5 men, power fist - 165 pts
Assault squad 3: 5 men, power weapon - 155 pts
Assault squad 4: 5 men, power weapon - 155 pts
Death company: jump packs, 5 guys - 25 pts
Veteran assault squad 1: 2 power weapons, 1 power fist, 2 melta guns - 225 pts
Veteran assault squad 2: 3 power weapons, 2 melta guns - 215 pts
Whirlwind 1: bare points - 85 pts
Whirlwind 2: bare points - 85 pts
Whirlwind 3: bare points - 85 pts
Seeing the look on my opponents face when fielding the army - Priceless
Anyways thats the list i made up leave me a comment bellow telling me what you think about it!
Tuesday, November 17, 2009
-Till next time,
Sunday, October 18, 2009
Well not the kind that actually dose anything, but this weekend Bay Hammer in conjunction with Legends Comics in Cupertino officially opened the roster for the Macharian crusade (as provided by BoLs) The mood was casual as we all started going over the layout of the campaign and army costs where decided.
In a more hi lariating turn of events Co editor Ian was apparently torn apart by self proclaimed newbie Waagh leader Zach, though I was not able to witness this spectacular (though he claims narrow) victory I was assured that Ian's blood angels where on the receiving end of a good krimp'en so congrats to Zach.
Alright this last bit is important so read carefully if you want to enter the campaign cause slots are limited and we do have prize support.
There is no entry fee:
That's right since this will be Bay Hammer and Legends first major GW sponsored event we are giving you the first taste free.
Sessions will be held every Saturday until the end of the campaign:
possibly extended if theres a tie in the scores.
The minimum points required are 1500 and no less:
you can make any combination you want to achieve this just make sure it is all outlined in your list.
Army lists required:
please submit your lists to me through the Bay Hammer gmail at BayHammer@gmail.com
these have to be submitted to me by this weekend after that we cant take any more entries cause the campaign will be kicking off this Saturday.
in all seriousness we are not running a major tourny here, we are hanging out and playing through the campaign and if you happen to make top dog you get some swag, armies don't have to be painted but it is preferred.
Now enjoy some pics from Saturdays meet up:
Tuesday, October 13, 2009
-till next time, happy gaming
Sunday, October 11, 2009
Since the last Article was rather rushed I thought I should appropriately link to the GW announcement and what have you. So with out further hesitation and what not here's the link, also enjoy the preview of the new Codex up top there.
The announcement mentions some new models and a creature no one has ever seen before, could it perhaps be a dominatrix like creature/brood beast one can only speculate on whats in store for the next nids book but I for one am tingling with anticipation for new models to mutilate for my up coming Chaos Tyranids minidex.
The new quarter internal SKUs should be coming out around Christmas so I will try and "acquire" a copy so we might get a glimpse of what GWs Q3 releases are.
BH Senior editor
Saturday, October 10, 2009
Our Sponsor WCC is offering something off the radar this week (or atleast thats what I am told) they are selling pre orders of the new and supposedly un announced Space wolves battleforce. While I hope that dropped a few jaws I havent been in to check on GW througly so please flog me if this is already known, if not then you heard it here first, cause thats what I am here for to do things that all the big names miss (gotta have a niche)
So start drafting up your bug crushing massive last stand anti nid lists now gentlemen, the hive fleet approches.
BH Senior Editor
I have been getting on Ian about starting his editorial section so expect more words soon.
Thursday, September 24, 2009
A Word from our sponsors:
West Coast Comics and collectibles now has all the Space Wolves plastic kits and the codex now listed for pre sale at there usual 25% off. I am told they have already burned through there first pre order batch of 15 units so get your order in today.
Bitz and bobs:
Ok so after the space hulk rant I suppose I should put on the brakes for awhile (even if I have barely been getting a post in) but The new IG bitz on the new release page grabbed my attention, both in a good and bad manner. I love the gun crew and the tank commander, how ever the poor excuse for heads they are offering just blew me away with the absolute lack of wow factor, a few of them look ok but as they appear to be attempting to offer some sort of variety in the selection you get they fall damn short in my book. Now don't get me wrong I love GW has finally cracked the seal on kitbashing for the IG but come on, for the money I can still honestly say I would rather stick with my pig iron heads, they don't have the variety but you get more and they are about the same price. I am sure this will raise much disagreement among some of the GW loyalists but I was just not happy with the offering. The fact that they are also pumping out more metal minis is also disparaging as a lot of us are still hoping for the great plastic change over.
All in all there are some interesting bitz there but nothing really special, as I said the gun crew was a great little set and if your looking to kit out your Russ with the Pask like character the tank commanders set seems a solid bet. But as for the other offerings such as the Aquilas and tank baggage it just fails to perk my interest or indeed serve a purpose other then make a feeble attempt to reconcile us for the loss of the bitz service.
BH Senior Editor
If your looking for a chaos defiler at a damn good price buy this F#$! thing so I can win my bet and continue to support BH, I swear its cursed.
Friday, September 18, 2009
Recently sources have indicated that its going to be tyranids that get the next codex update, now while I cannot say 100% the markers for an update are in place. You simply have to look around your FLGS or ask at a GW store for a Codex or battleforce, that's right as of this month GW has pulled both Codex:Tyranids and the nid battleforce from there retail catalog. This came as some what of a surprise when I glanced over there latest retail SKU book and found both items suspiciously missing but if GWs past release practices are any indicator you can bet that they will be going over nids next.
How do I feel about this. Well as a Guard/SM player and veteran Eldar Seer I am not overly pleased that neither my space elves or there pigment challenged brethren did not get the update bracket but speaking bluntly the nids deserve it, now not to say they got blind sided like DE or the Necrons but this is a popularity contest and lets be honest a lot more people have been picking up nids lately so GW goes where the money is. So in short its wonder full that one of the older books/races is getting an update and while its not on of my personal taste at least GW is actually doing it.
What's wrong with space hulk?
I have been meaning to get this short rant off my chest since I got a crack at the set so here it goes. GW botched the marketing of Space Hulk, now don't get me wrong good on them for bringing it back but this space hulk has absolutely no soul. It was concocted in the labs of GWs marketing dept to make all our wallets a little lighter. Instead of putting forth a game with in the genera of 40k to entice new and interested/younger players they have brought forth a limited release monster packed with detailed models that even I am having trouble getting in every detail to make them presentable (though not to say you couldn't play unpainted but come on) it is how ever still the great game it always has been made greater by better molding techniques and new rules but I have to say that a hulking price tag along with a overwhelming set of detailed models is to far beyond the reach of the casual board gamer. I think if anything GW owes us at least a secondary release this Christmas. Speaking of the holidays if you have the remote chance of getting a copy of SH before they haul out the tinsel do so because retail sources are indicating available copies could rise in price to over $199.00 based on demand, and GW has already sold out online. WCC might still have a few so get a copy while you can or hey buy two and resell and twice the value and go pick up that forge world model you have always wanted.
BH Senior Editor
Saturday, September 12, 2009
BH Senior Editor
Alright so in my last post I told you all WCC got in a large stock of space hulk at the discounted price, well thats half what happend, WCC is not a major operation in a warehouse or part of a large distrubution network, so when they sold off the first 10 in the course of $48 at the discount price they couldent break even on the sales. But they do have them in stock and there are about 10 left and going fast. So help support your local game Suppliers and shop WCC all of there regular GW items are still competivly priced at 25% off which is still the best deal out there so far.
Wednesday, September 9, 2009
BH Senior Editor.
WCC totally has a huge stock of Space hulk, 20 units in all but only 10 of them will be moving at the 25% off price so hurry on over to there page to snap those up while supplys last, and trust me with prices like those they wont. (Update, I just called them and they havent posted the new stock of hulk so keep checking back)
Friday, August 14, 2009
So there they all are, it taken ages for me to pick between them and when it comes down to it I would like you the loyal readers to help in my final choice, so please comment away with your thoughts and choices for there can be only one, though they would all look supurb on any battlefield. Also in a last minute feeling of guilt I have decided to offer a small consolation to the two entries not picked, I will personaly write out stats and fluff for the two not picked.
BH Senior Editor.
Sunday, August 2, 2009
Out and about:
Well due to me getting signed on to a not so lucrative writers position for a certain upcoming animated movie, I have had little time to myself and even less for the blog and I apologise and I promise to start bringing back regular posts by mid month or sooner. for those of you that have stayed with us I thank you doubly.
BH Senior Editor
Wednesday, July 22, 2009
Alright so just a quick update the contest entry deadline is Aug 1st for the chaos tyranids kitbash submissions. you can still get your entries in. I also have been talking with our up and coming southern californa reporter who should be comming on the team soon.
Again I appologise for the lack of updates and hope to get everything sorted as soon as possible so hang in there while I get everything back on track.
BH Senior editor
Wednesday, July 8, 2009
Monday, July 6, 2009
Saturday, July 4, 2009
its been fun but now having skimmed the book I can honestly say that if you have friend that bought it, don't bother, now not to say it doesn't have some interesting stuff, but there is only about an hour, two hours tops worth of material to learn and most of that is dedicated to pretty pictures and CoD esc stratagems, and a bit of background fluff, now thats not to say I am not enjoying whats been supplied, I am just saying either buy at discount if you can or just go off the store copy if you dont intend to play regularly. If your FLGS keeps a store copy all well in good, if your looking to maximize your game grab the book. The bastion was a fun build but as stated your best bet is to get the strong point set when it comes out (through WCC naturally at $70) to play a PS game with anything less then 2 bastions and 3 defense lines is to have a rather short and limited experience.
BH Senior Editor
Friday, July 3, 2009
Well thanks to WCC I got my Planet Strike order today rather then wait the extra 24 hours, I of course as with any kit I get, took it home and started build/painting/drybrushing and I have to say once you get the bastion all put together it really is a stunning model, the down side is you need about 3 of them to play an actual game and even at 22 dollars a piece through WCC I just dont have the spare cash, so this one will be used for small games and for larger ones at Legends.
I was going to send some stuff over to the guys at Hogs Of War but as usual my camera just wasent going to have any of that so instead I will tell you some fun facts I found in the PS book
-small plastic rectangle piece in bastion is actually a trap door
-GW recycled alot of imagery
-The size of a decent game is 2k pts
-like cities of death PS uses several stratagrams and loadouts
-possible additional terrain spotted (I dont care what you people say let me have hope for an indomitable fortress)
Well thats the short list I am as I type skimming over the book so expect something much more detailed when I have more time to sit down and write out a full review.
BH Senior Editor
Wednesday, July 1, 2009
That's right, its July 1st so that means the Bay Hammer Radio Chaos Tyranids contest is officially on. If you have already listened to the show you might have already started but for the rest of you here we go.
First of a simple explanation, back when BoLs ran an article saying that they had heard that there might be a new 40k race in the works I laughed and turned to my friend and said "I think its going to be chaos Tyranids" needless to say the joke spiraled out of control until the Chaos Tyranids became the official Bay Hammer radio mascots.
So here's the pitch, what do you think a Chaos tyranid would look like, if you think your idea is worth the chance to wine $30 worth of GW products (basically any set valued up to) then here are a few simple rules to go by when painting/modeling your entry.
First off you have to be a follower on the blog.
1. Can be any current or past Tyranid model except ripper swarms, though if doing a scene piece they can be included
2.must feature Chaos Iconography of some kind and or mutation
3.must be in Chaos Colors it doesn't matter which chaos god you pick so run wild
4.Models do not have to be on a scenic/flocked base, though feel free to do so.
5.you must submit at least 2 progress photos along with the final product
6.All entry's must be submitted by August 1st
Submit all entry's to BayHammer@gmail.com
And that's it, let your imaginations run wild with this one and try and have some fun with it. Oh one last thing, if you win and so kindly decide to mail us the model you will get the very first Bay Hammer Radio Tshirt (autographed by request but seriously this thing will look cool on its own) So get those entry's started and good luck.
BH Senior Editor
if there are no entry's at the end of the month we will donate what we would have spent on the prize to the American Veterans Association.
Tuesday, June 30, 2009
It appears our host for the podcast is also down.
BH Senior Editor
Monday, June 29, 2009
Quick and dirty method for making decent custom terrain bases in 40k. Alright so here is what you are going to need.
-A pair of latex or rubber gloves
-a tub of drywall Spackle
-a putty trowel or Spackle spreader
-a cheap large tip brush (the kind you get in a pack of 5 for $2)
-a generic matte brown acrylic paint (I used reaper master series)
-dark gray acrylic also matte preferable a cheap kind (I use Formula p3 Greatcoat gray)
Alright first off you will want to move to your garage or outside since this stuff gets everywhere, usually you can clean it off once it drys but if it gets on furniture or carpet its going to be a task cleaning so just best to do it where you don't mind a mess.
That being said you'll want to open the tub and hold your base in your other hand, or you can hold it in place on the table while you dig out a finger full of Spackle, now judge how much you think should be used by eye, if you want a little platou you'll want to glob a bit more in the middle, if you want more or less average ground a big finger full of the stuff should do, adjust amount as needed.
Now you will want to spread the glob of Spackle out evenly with the drywall trowel, don't worry if it looks to flat, now with your finger dab at the smoothed layer until its got a little less smooth. Now this is the part where I recommend the artists sponge cause its an easy way of texturing the wet Spackle, just lightly dab the sponge on the Spackle until you see a good even grain/texture. If you don't have an artists sponge you can use a cheap bushy tipped brush, just dab and roll over the layer and use it to push and mold the wet Spackle into any shape or foundation you want.
Before letting it sit to dry take the model you will be placing on it and gently press the base of it in making slight indentations. This is an optional step but it will help greatly when its time to glue the models onto the base.
After the Spackle has dried chip or sand away any loose Spackle on the edges of the base and use the same texturing brush to wipe away any dried loose Spackle on the top, you do not want any dust to accumulate of the sealing primer layer wont harden right and it will chip.
Now that you have cleaned up the base simply take it outside/to your painting area and give it a good primer making sure to get a complete coat, make sure there is no white spots remaining cause it will stand out or chip later on. I use black primer because I make muddy dirt bases but I will tell you an alternative way to make snow/ice bases at the end of this tutorial.
After waiting at least 30 minutes for the primer to dry and seal the Spackle now take that same bushy tipped brush (after washing the Spackle out) and dip the better part of the tip in your gray acrylic and just roll it over the Spackle layer, don't press down to much but make sure everything has a good even coat and try not to go over the edges. After that's dry do the same with the earth/brown acrylic but don't use as much as you did with the gray just enough to cover and only lightly roll over the edges, this will make it look like a mushy clay/earth color and contribute to the aesthetics of the piece.
After everything is dry I like to add just a light layer of black wash, again this is optional but it will add some tone and shadow and fill in any cracks that might have developed when drying. After that a little bit of glue on the contact points of your models and then position them on the base, some glues might slosh over a little bit around the edges of the contact points, simply apply a little bit of that earthen brown or gray on these spots and it should look ok.
All you need to do is use the artists sponge to flatten and texture the Spackle, then switch out your black primer for a matte white primer. After that drys brush on a generic coat of acrylic white paint, then when that drys use a light blue wash and just gently apply that over the textured surface and around the edges. I have not tried this variation yet but if you do please let me know how it turns out and maybe send us some pictures.
The beauty of this technique is that the foundation material is so pliable and versatile not to mention cheap that you can really do what every you want with it depending on what base colors you use and how you shape it. Indeed you can easily add all manner of flocking be it gravel, sand or greenery and be assured that it will hold, you can also add bits of rubble or little metal plates, as long as you have a good sealed primed base there really is no limit to what you can do with this stuff so toy with it and let me know what you come up with.
BH Senior Editor
This weekend over at Legends I managed to get in a brawl with my number one knock down drag out arch enemy army (the guy I played was very nice though) anyways if your wondering, its Necrons, years of abuse at the hands of 3 Edition (unpainted) Necrons had left me a bitter and tested man when it comes to fighting them. However this game turned out to be rather casual and fun, my opponent played a great game and for the most part I won a fair game (we both played about 1000 points) So now after realising how badly GW has neglected that codex I have taken a much softer view on playing them, this dose not mean I wont do everything I can to blow them away but this game was definitely one of sportsmanship.
He fielded 3 destroyers 6 scarab swarms, 20 Warriors and one lord with the orb (I was assured that that was 1000 points)
Turn one saw my orbital strike obliterate his scarab swarms (by accident naturally) which In my opinion possibly lead to my victory later on do to the loss of the only unit that might have taken down my Razorback.
Turn 2 was mostly short movement, I brought my Dreadnoughts up to the front and he swung his destroyers around to face my Razorback while I played it safe and kept my Tac squads out of range and stationary so I could fire twin frag missiles into his ranks through the broken cover.
Turn 3 was a firefight between my dug in marines and a unit of his Warriors of which he had attached his lord to, in the end I felled 4 of them but thanks to the "well be back" rule he had managed to resurrect all 4. It was at this point that his lords squad became the soul target of the full force of my dreadnoughts, but to no avail I managed to wing a lone Destroyer and wound his lord but he managed to bounce back.
Turn 4 was mostly much of the same but by now he had lost 3 of his warriors and my Razor back was doing its best to lay into his Destroyers with a full barrage from the twin las plas and storm bolter but again he made some damn good saves, oh it is at this point I will mention that my termies which where brought to the front also suffered some damage, I lost two but by the shinning light of the dice gods I managed to make a miraculous 10 saves (don't ask me how)
Turn 5 was a drag out fire fight but when the dice stopped rolling and the dust had settled 2 of his Destroyers where down and he had jumped his remaining warriors to my side of the table to face off. He managed to blast away 4 Tac marines but by turn 6 I was on the counter attack.
Turn 6 saw my heavies open up in full force with my two rocket launchers and a flamer which in the end smashed his lord and another warrior, here we can see the end result with his broken Destroyers.
On The Work Bench:
Its a new week and guess what I am back on the the guard, that right I now can devote my attention the the Hammer of the imperium because today my order from pig iron came in. 20 Kol militia covered heads to go nicely on the 69th troopers. I also got in my tech priest from WCC, which I have to say was a thrill to paint slightly inebriated, but still i love the robes and bare metal on this model, I wish my camera was not in such a temperamental state. So expect more on the Guard in the coming weeks.
Ok just a reminder, on the 1st of July we will be officially announcing the Bay Hammer Radio contest so stay tuned for that on the blog.
BH Senior Editor
Thursday, June 25, 2009
-rules of the game-
These rules are meant not only to frustrate you possibly to the point of violent behavior but to force creativity in game dynamics and strategy, you may find that with shackled with these rules in play you will see more ways to play the game and from many more angles while at the same time testing your knowledge and skill of the game. This is not for new players, this is a headache waiting to happen and if its not tell us what we can do to change that.
1: Game cannot exceed 1200 points
2:Artillery must have Line of sight
3:There can be no HQ choices
4:Allies are not allowed
5:Units must be at minimum base painted
6:Heroic and Legendary units are not allowed
7:All Terrain is difficult Terrain
8:Missiles will only roll to scatter 1d6
9:Game Cannot exceed 2 hours
10:Deep striking and infiltrate are not allowed
These rules have been inspired by the short lived film school known as the Dogma 95, a cinematic manifesto written by Lars Von Trier and Thomas Vinterberg. It was essentially a set of extremely limiting restrictions on film making and in a similar spirit we have drafted up some similar rules to essentially making it as hard as possible to play a basic game.
I was sitting around flipping through my DVDs and I randomly pulled out a copy of the 5 obstructions a classic dogma 95 film which illustrates all the key points of the original manifesto. So I thought to myself "how can I adapt this to 40k" the truth is to do so I would have to expand to more then 10 rules and at best this will be annoying so please let me know how you think you could help adapt these to make a simple game of 40k absolute mental hell. I will point out I am not being cruel I am being creative and I hope this will inspire some of you to take on another view of the game.
BH Senior Editor
Tuesday, June 23, 2009
Alright so last night in a fit of nostalgia I ripped through my boxes and managed to dig up my copy of rogue trader (with no torn pages thank you very much) and while reading through what can be called the foundation of the 40k universe I realised something, we got screwed. Now let me explain my nerd rage for a moment, the original game, in essence was an RPG more then a table top strategy now given that it has evolved into a much larger entity, but in doing so GW effectively stripped out a majority of interesting fluff and units (and of course many other smaller races like the squats and the Jokaero) not only that but the emperor used to actually still communicate with the high lords of terra. In short I feel that in the transition from a classic miniature based RPG to table top strategy a lot of cool ability's and options and plot where lost. Ok maybe I am just being obvious but I l got introduced through rogue trader/3rd edition and I am now getting used to 5th edition and I feel cheated.
Ok so here is why I brought this up, my Sargent's that came with my black reach marines do not have bolters, instead they seem to be pointing at nothing in particular, so I thought "what if I can make a hand weapon without having to mod the model" well I did and damn it I converted it from a weapon found in rogue trader called "The Jokaero Digital weapon" now obviously I cant convert the stats to easily to 5th edition so here's what I did, I just took the stats from Yarricks Baal eye, since they are almost identical weapons in function I find it to work perfectly. Just a fluff option for casual games but still I think its a pretty nifty substitute.
So in lue of anything useful or interesting I posted this, its been a slow day, also if you have any RT marines or guard you would be willing to sell or trade send me a line. Questions and comments always welcome.
BH Senior Editor
Images Copyright Game Workshop 1990-2009
Monday, June 22, 2009
Thats right I spent the last 2 hours converting the whole show over to new audio and going through and removing all the suck and awkward moments and what we have left is something that resembles what the originally planned show should have sounded like. So now if you have been holding off telling your friends about the show because the raw audio on ustream was a bit to long winded you can now link them to the gcast page (our webcast audio host) and be assured they they will in fact speak to you again the next day. But in all seriousness we have been seeing a lot more attention and there have been requests to set up an RSS feed for the show. You can now subscribe by clicking the link under the embedded player on this page.
I am not overly thrilled with that echo still in the beginning and the volume is still a little high so ill be updating that recording tomorrow night.
On The Work Bench:
Yet again I have another Blood Angels Commission, this time its a Land Speeder Tornado, optimized for anti infantry (cause that's what Ian usually goes for) I have to say for such a small project, I mean I got most of this done in just a few hours, its been a fun build and paint project. After this I cant wait to pick up the new land speeder storm to add to my Dark angels so keep an eye out for that project coming up in the next few weeks.
BH Senior Editor
Sunday, June 21, 2009
So on a less dramatic note, we finally organized the game space down in the octagon (only had to move a few hundred pounds of metal to really open the place up, also there are more tables behind me this shot just looked best) so now things are much more feng shui I suppose.
Turn 3 saw the loss of 1 of my Dark Angels squads
and a unit of his fire warriors to both storm bolter fire
and a incident involving a GPS failure during the moral check
By Turn 6 our commanders had come to blows in a furious battle in which neither commander could gain the upper hand (he didn't fall for the untied shoe trick either)
Alright so to start of the intro to my second battle I will say this, I lost, tabled by turn 5 by a combination of poor choice of unit place meant on my part and a slightly better list from my opponent (who by the way was fielding some amazingly painted salamanders)
by turn 3 my infantry have been out flanked by his mobile armor but I have managed to take out his company master and one of his assault bikes and a few odd infantryTurn 4 I have my Terminators holed up in the ruins firing into the massed troops both behind the dedicated rhino and in the open
Turn 5 my infantry is decimated both dreds are down and my commander has finallay been blown away by his bike.
Happy Fathers Day
BH Senior Editor
Planet Strike is comming up, so dont forget to place your advance orders with WCC to have everything at your door by game night.